from ..gametypes import GameType
__all__ = [
"PlayerStats", "QuakeStats", "WallsStats", "PaintballStats",
"HungerGamesStats", "TNTGamesStats", "VampireZStats",
"Walls3Stats", "ArcadeStats", "ArenaStats", "UHCStats",
"MCGOStats", "BattlegroundStats", "SuperSmashStats",
"GingerBreadStats", "HousingStats", "SkyWarsStats",
"TrueCombatStats", "SpeedUHCStats", "SkyClashStats",
"LegacyStats", "PrototypeStats", "BedwarsStats",
"MurderMysteryStats", "BuildBattleStats", "DuelsStats"
]
[docs]class PlayerStats:
def __init__(self, data: dict):
for k, v in data.items():
setattr(self, k, v)
[docs]class QuakeStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.QUAKECRAFT
super().__init__(data)
[docs]class WallsStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.WALLS
super().__init__(data)
[docs]class PaintballStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.PAINTBALL
super().__init__(data)
[docs]class HungerGamesStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.SURVIVAL_GAMES
super().__init__(data)
[docs]class TNTGamesStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.TNTGAMES
super().__init__(data)
[docs]class VampireZStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.VAMPIREZ
super().__init__(data)
[docs]class Walls3Stats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.WALLS3
super().__init__(data)
[docs]class ArcadeStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.ARCADE
super().__init__(data)
[docs]class ArenaStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.ARENA
super().__init__(data)
[docs]class UHCStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.UHC
super().__init__(data)
[docs]class MCGOStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.MCGO
super().__init__(data)
[docs]class BattlegroundStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.BATTLEGROUND
super().__init__(data)
[docs]class SuperSmashStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.SUPER_SMASH
super().__init__(data)
[docs]class GingerBreadStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.GINGERBREAD
super().__init__(data)
[docs]class HousingStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.HOUSING
super().__init__(data)
[docs]class TrueCombatStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.TRUE_COMBAT
super().__init__(data)
[docs]class SpeedUHCStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.SPEED_UHC
super().__init__(data)
[docs]class SkyClashStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.SKYCLASH
super().__init__(data)
[docs]class LegacyStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.LEGACY
super().__init__(data)
[docs]class PrototypeStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.PROTOTYPE
super().__init__(data)
[docs]class MurderMysteryStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.MURDER_MYSTERY
super().__init__(data)
[docs]class BuildBattleStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.BUILD_BATTLE
super().__init__(data)
[docs]class DuelsStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.DUELS
super().__init__(data)
class SkyBlockStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.SKYBLOCK
super().__init__(data)
class PitStats(PlayerStats):
def __init__(self, data: dict):
self.game = GameType.PIT
super().__init__(data)